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SUCCESS STORY
Jun 29th, 2018
"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"
SUCCESS STORY
Jun 15th, 2018
"We're looking forward to adding to Cultist Simulator for a good while yet"
SUCCESS STORY
Apr 27th, 2018
"We had a good game and following with the first Vermintide - but you never know when you do a sequel"
SUCCESS STORY
Mar 28th, 2018
What is driving Discord's growth and why does the company keep booting Nazis?
We sat down with the firm's chief Jason Citron to discuss Discord's growth and evolution
SUCCESS STORY
Feb 28th, 2018
'Human: Fall Flat shows that releasing a game is just a lottery - anyone can play but you can't plan on winning'
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales
POSTMORTEM
Feb 1st, 2018
"Our marketing was making the game shit out gifs that everyone would put on Twitter": Zach Barth takes us behind the scenes on Opus Magnum
Why the Seattle-based developer decided to focus on moving images to promote its latest puzzle game
SUCCESS STORY
Jan 19th, 2018
Studio MDHR takes us behind the scenes on the two million-selling Cuphead
THE KING IS DEAD; LONG LIVE THE QUEEN
Dec 5th, 2017
How Tinder-meets-Game of Thrones title Reigns sold 1.8m copies
SUCCESS STORY
Nov 30th, 2017
'When I took over, I did not expect this much growth in the game' - Naoki Yoshida looks back on four years of Final Fantasy XIV
In 2013, Yoshida saved Final Fantasy XIV - four years on the game is more popular than ever
FROM ONE EXTREME TO ANOTHER
Nov 14th, 2017
How Digital Extremes grew Warframe's player base to 30m users
The Plains of Eidolon has helped the free-to-play title reach an even larger community