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BioWare prototyping ways to improve Anthem

BioWare prototyping ways to improve Anthem

The head of BioWare's Austin studio Christian Dailey has said that it is exploring what to do with its troubled sci-fi MMO Anthem.

In a blog post on the company's website, the studio director said that a team of around 30 developers are prototyping and experimenting with what to do to the project.

"We really want this experience to be different for the team and our players, but we know we have some tough challenges to tackle," Dailey wrote.

"We want to include you as we go and be open and honest with where we are at and what the expectations are with where we are going. The reality is you will see things that look awesome but end up on the cutting room floor or things that you might think suck that you feel we are spending too much time on – but in the spirit of experimentation this is all OK. We really want to provide you all the transparency we can because of your passion and interest in Anthem. But, with that comes seeing how the sausage is made – which is not always pretty by the way."

This follows BioWare confirming that it was reworking Anthem in February of this year in the wake of rumours to the fact at the end of 2019.

The game initially launched in February 2019, though reports after the fact point to Anthem's development being chaotic and troubled. It sold fewer than the six million copies that publisher EA had forecasted by the end of March 2019.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.