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Metro Exodus and Shenmue 3 see their releases pushed back to 2019

Metro Exodus and Shenmue 3 see their releases pushed back to 2019

Deep Silver and 4A confirmed that Metro Exodus’ (pictured) launch date has been pushed back to Q1 of next year.

Originally slated for release this autumn, the third entry in Metro franchise has been delayed until the start of 2019. The news broke in a financial statement from Deep Silver’s new owners, THQ Nordic.

In a later statement to PCGamesN, Deep Silver and 4A expressed that delays were to provide more time for polish. They also revealed that new gameplay will show at E3 this summer, likely as part of Microsoft’s conference.

"We want everyone to be able to experience what is the most ambitious Metro game to date at its absolute best and therefore we have taken the decision to move the release date to Q1 2019,” the statement read. "We know that this will be disappointing news, but also know that you will appreciate the results that this additional development time will bring. We would also like to confirm that at E3 in June we will be revealing some brand new gameplay from a never before seen game environment."

Fellow Deep Silver published title Shenmue 3 has also been delayed until 2019. The Kickstarter-funded title has faced delays before, first from December 2017 until late 2018. Once again, Deep Silver claim that these delays are being used to further polish the game.

“To all of our backers, we are very sorry for the delay,” creator Yu Suzuki said in a statement to backers. “After much discussion with our partners, Deep Silver, we have concluded that extending the release will allow us to deliver Shenmue III at its best. We promise to use this time to improve the quality of Shenmue III.”

Shenmue 3 remains the most funded campaign for a video game on Kickstarter. The title courted controversy regarding its announcement at Sony’s E3 conference back in 2015.

News of the delays comes in the wake of Deep Silver’s purchase by THQ Nordic. With Red Dead Redemption 2 likely to dominate the market this Q3/4, it’s entirely possible the publisher doesn’t want to take the risk of competing with the cowboys.


Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer, game developer and public speaker. Relatively new to the scene, she's already been recognised by GamesIndustry.biz and A MAZE for contributions to games culture. Her work has regularly appeared in PCGamesN, alongside sites like RPS, Eurogamer and Polygon.

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