ALL THE LATEST NEWS ABOUT THE BUSINESS OF PC GAMES

News

Kartridge developers to keep 100 per cent of revenue on first $10,000 in sales indefinitely, says Kongregate

Kartridge developers to keep 100 per cent of revenue on first $10,000 in sales indefinitely, says Kongregate

Game makers releasing their wares on Kongregate's upcoming PC games platform Kartridge will be keeping all revenue earned on the first $10,000 in sales for good now.

This revenue deal was announced as an early-stage promotion to get developers on board with the brand new PC games storefront when it was announced earlier this year. Kongregate says that this has been met with an "overwhelmingly positive developer feedback", thus the company has prolonged this indefinitely.

There is a new early adopter incentive, however. Developers who release their games exclusively on Kartridge will keep be keeping 90 per cent of revenue on sales up to $40,000 if they launch them before October 31st, 2018.

After that, developer revenue share drops down to 70 per cent.

“One of our goals with Kartridge is to help independent developers succeed, and these bonus terms are a way for developers to jumpstart their earnings,” Kongregate Emily Greer (pictured) said.

“These bonuses will be especially valuable to small developers as they look to gain traction with their games and is just another thing we can do to help to set them up for success.” Greer concluded, “The feedback we have received from developers on these offers and the platform in general has been outstanding.”

Kongregate announced Kartridge in March of this year.

Speaking to PCGamesInsider.biz shortly afterwards, Greer spoke about the importance of discovery, curation and how the firm was getting developers on board. At GDC, the exec told PCGamesInsider.biz that Kongregate doesn't see Kartridge as a Steam competitor, and said that it was planning on adding value to games rather than reducing prices, as on other platforms.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.