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New PUBG content held up by developers having to deal with cheaters

New PUBG content held up by developers having to deal with cheaters

Upcoming content to battle royale behemoth Playerunknown's Battlegrounds has been delayed as developer PUBG Corp puts effort into stopping cheaters.

In a post on the game's Steam page, the team said that it was planning on rolling out an update to introduce a maximum ping limit, thus improving the game for players. But this has been put on hold as the studio fights its war with those cheating in the game.

This has been a real focus - or problem - for PUBG Corp, with one million people banned in January alone for cheating. 99 per cent of banned cheating accounts were from China, too.

Furthermore, PUBG Corp says that next month it will be outlining its roadmap for the first half of 2018, which will include a brand new map.

"Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort," the team wrote.

"Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay.

"In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.