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"It’s clear that we’ve made some mistakes" - things haven't got any easier for Destiny 2 developer Bungie

"It’s clear that we’ve made some mistakes" - things haven't got any easier for Destiny 2 developer Bungie

For the second time in as many months, Destiny 2 developer Bungie has had to apologise for progression choices for the sci-fi MMO.

This time around, the team was apologising for locking players out of content if they had not bought the recently-launched Curse of Osiris DLC.

"With Curse of Osiris now live, it’s clear that we’ve made some mistakes with how we have handled content access," the development team wrote.

"We would like to talk through the reasoning behind our decisions so far and what we are committed to changing moving forward.

"The Destiny endgame features a variety of activities and playlists that we want to remain relevant to players as they grow more powerful. In Destiny 1, as your character grew more powerful throughout each expansion, some of our best content, like Vault of Glass, was left behind and lost its relevance for players. We wanted a better solution for Destiny 2, where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more powerful."

The post goes on to detail what changes are going to be made to the game, with level requirements being dropped and more content available to players who do not own the DLC.

At the end of November, Bungie had to apologise for 'tough criticism' it faced following Destiny 2's launch.


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.