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Bleszinski: I have to keep LawBreakers alive

Bleszinski: I have to keep LawBreakers alive

Development legends Cliff Bleszinski has said that his number one priority is keeping his recently-launched title LawBreakers alive.

Speaking to GameSpot, the game maker said that he and his studio Boss Key are going to continue to improve the title.

This follows a less than stellar launch that saw the game with alarmingly low player counts. At time of writing, just 83 people are playing the game globally.

"We need to do what we can to let people know this is a really sweaty palm type of experience that can hopefully lend itself to eSports,” Bleszinski said.

“But you know, I have to keep this game alive, first and foremost. I can be very cocky and very brash on social media. And realising that, you know, we have a fledgling player base. It's been very humbling for me. I'm going to continue to iterate on this game, continue to add to it. And try to be less of a dick, honestly."

The developer went on to say that launching without a team deathmatch mode might have been harmful to sales.

"I didn't want to do the exact same stuff everybody else did," he said.

“The funny thing was, making a character-based, class based shooter—even though it's not as simple as a traditional arena shooter, it still has a lot of that kind of feel underneath it all.

"In hindsight, I think it was a mistake to not ship with it. I was stubborn. I was like, 'Ohh, everybody's [already] done TDM.' Even Blizzard's like, 'Screw it, we need to put TDM action in Overwatch.' Fundamentally, at the end of the day, players just want to get in and shoot some stuff sometimes.”


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.